Officer's Armour Appearance
Officer's Armour |
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Officer's Armour Stats (Level 56 Armour)
Armour Type |
Armour |
Boots |
Gloves |
Helm |
Leggings |
Shoulder Guards |
Officer's |
914 Armour, +18 Vitality, +37 Might, +18 Agility, +64 Power |
366 Armour, +18 Vitality, +37 Agility, +18 Might, +64 Power |
457 Armour, +37 Might, +37 Agility, +70 Morale |
275 Armour, +37 Vitality, +18 Might, +18 Agility, +70 Morale |
762 Armour, +37 Agility, +18 Might, +18 Vitality, +36.3 in-Combat Morale Regen |
293 Armour, +37 Might, +18 Vitality, +18 Agility, +64 Power |
High Officer's |
982 Armour, +37 Vitality, +37 Might, +18 Agility, +67 Power |
392 Armour, +37 Vitality, +37 Agility, +18 Might, +67 Power |
491 Armour, +37 Might, +37 Agility, +148 Morale |
295 Armour, +37 Vitality, +18 Might, +18 Agility, +148 Morale |
818 Armour, +37 Agility, +18 Might, +18 Vitality, +74.4 in-Combat Morale Regen |
295 Armour, +37 Might, +18 Vitality, +18 Agility, +134 Power |
Officer's Material Requirements
Armour Type |
Material Components |
Base Material Components |
Critical Component |
Skill gain per make |
Total Skill gain per make |
Officer's |
1 Blackened Iron Plate, 1 Blackened Iron Mesh |
8 Chunks of Khazad-iron Ores |
Chunk of Bright Brimstone |
8 |
16 |
Notes
All information up to date as at Volume 3, Update 4.
All recipes are drops.
High Officer's Armour is the critical success of Officer's Armour.
Skill gain is the amount of skill gained from making the armour only.
Total skill gain is the amount of skill gained from making the armour and the Metalsmithing subcomponents.