Bronze Armour Appearance
Breeland Bronze Armour |
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Dwarf-make Bronze Armour |
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Elven Bronze Armour |
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Bronze Armour Stats (Level 15 Armour)
Armour Type |
Armour |
Boots |
Gloves |
Helm |
Leggings |
Shoulder Guards |
Bronze |
237 Armour, +5 Vitality |
95 Armour, +5 Agility |
119 Armour, +5 Might |
71 Armour, +5 Agility |
198 Armour, +5 Might |
88 Armour, +5 Vitality |
Thick Bronze |
305 Armour, +5 Vitality, +16 Power |
122 Armour, +5 Agility, +16 Power |
152 Armour, +5 Might, +16 Morale |
91 Armour, +5 Agility, +16 Morale |
254 Armour, +5 Might, +10.8 in-Combat Morale Regen |
91 Armour, +5 Vitality, +16 Power |
Dwarf-make Bronze |
237 Armour, +15 Power |
95 Armour, +15 Power |
119 Armour, +15 Morale |
71 Armour, +5 Might |
198 Armour, +10.2 in-Combat Morale Regen |
88 Armour, +15 Power |
Thick Dwarf-make Bronze |
305 Armour, +33 Power |
122 Armour, +33 Power |
152 Armour, +33 Morale |
91 Armour, +5 Might, +5 Vitality |
254 Armour, +21.6 in-Combat Morale Regen |
91 Armour, +33 Power |
Elven Bronze |
237 Armour, +5 Might |
95 Armour, +5 Vitality |
119 Armour, +5 Agility |
71 Armour, +5 Vitality |
198 Armour, +5 Fate |
88 Armour, +5 Vitality |
Thick Elven Bronze |
305 Armour, +5 Might, +5 Will |
122 Armour, +5 Vitality, +5 Will |
152 Armour, +5 Agility, +10.8 in-Combat Morale Regen |
91 Armour, +5 Vitality, +5 Fate |
254 Armour, +5 Might, +10.8 in-Combat Morale Regen |
91 Armour, +5 Fate, +16 Power |
Bronze Armour Material Requirements
Armour Type |
Material Components |
Base Material Components |
Critical Component |
Skill gain per make |
Total Skill gain per make |
Bronze and Thick Bronze |
1 Bronze Chain Link |
2 Chunks of Copper Ore, 2 Chunks of Tin Ore |
Chunk of Crude Brimstone |
6 |
10 |
Notes
All information up to date as at Volume 3, Update 4.
Appearance is the same for Bronze and Thick Bronze Recipes.
Thick Bronze is the critical success of the Bronze Recipe.
Hardened Bronze is the critical success of the Heavy Bronze Recipe.
Skill gain is the amount of skill gained from making the armour only.
Total skill gain is the amount of skill gained from making the armour and the Metalsmithing subcomponents.